PlayStation Studios acquires Bluepoint Games, will focus on original video games

To expand its gaming title portfolio, Sony’s PlayStation Studios has acquired Bluepoint Games, a studio best known for its remasters and remakes of the bestseller Demon Souls and some Uncharted and Metal Gear games.

During the June 2020 announcement of Sony Interactive Entertainment’s acquisition of Housemark by PlayStation Studios, the tech giant let slip on social media, that they had acquired Bluepoint Games. Well, now the news around Bluepoint has been finalized by Sony with an undisclosed amount.

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However, it was inevitable that Sony would acquire Bluepoint. Bluepoint, founded in 2006, has been responsible for some of PlayStation’s best-selling games: the PlayStation 5 remake of Demon’s Souls (of which over 1.4 million copies have been sold since its release) PlayStation 4 Shadow of the Colossus, Uncharted: Nathan Drake Collection remake. – A major overhaul of the first Uncharted game with upgrades given to the second and third in the series – and the Metal Gear Solid HD Collection.

PlayStation Studio chief Herman Hulst and Bluepoint Games president Marco Thrush — who both believe the acquisition will benefit both parties — explained IGN That Bluepoint will work on original titles. “This is the next step in evolution for us,” Thrush explained.

More plans ahead

Hulst also indicated that Sony’s acquisition of gaming studios Housemark (Returns) and Firesprite (The Playroom) is nowhere near with its acquisitions, stating that the company was always open to more possibilities in the area. Is. “We are always open to building new relationships or bringing people into the house, but only if we adhere to a quality-first mindset and the right kind of innovative content, new experiences, diverse experiences,” he explains.

Sony Interactive Entertainment has experienced some delays in its 2021 gaming calendar; God of War: Ragnarok, Gran Turismo 7, and Horizon Forbidden West were pushed, but Hulst explains that the company isn’t too upset about it, explaining, “We’re really pleased with the progress of development. that I like about the decision that we made there [with Horizon and God of War]. And it’s the very mentality that these people are the first. We are people’s business. Everything we do is about developers, their health, their creativity, their well-being.”

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