it’s been a tough few days Microsoft and Xbox. First, the firm’s ambitious and costly effort to acquire Call of Duty maker Activision Blizzard hit a major hurdle in the face of the UK’s competition regulator. blocked The $69 billion (roughly Rs. 5,63,980 crores) deal on April 26, citing cloud gaming concerns. And then, red fallXbox’s first big tentpole exclusive of the year, released on May 2 to largely negative reviews that criticized the game over its technical and creative failings. arcane austin The first-person looter shooter is currently sitting at an overall rating of 61. opencritic, Following the fallout of the poor release and resulting fan backlash, Xbox head Phil Spencer has come out and taken “full responsibility” for Redfall’s less than stellar reception. In a wide-ranging and revealing interview late Thursday, a clearly frustrated Spencer spoke xbox Recent failures, expectations from the community, and the way forward. “I’m disappointed, I’m upset with myself,” Xbox chief said on Redfall’s poor launch.
Two days after Redfall’s disappointing launch, Spencer kinda weird xcast Show up and speak plainly about the failures of Xbox’s latest exclusives. “Nothing hurts me more than disappointing the Xbox community,” Spencer said, “…for the community to lose confidence, to be disappointed — I’m disappointed, I’m upset with myself.” Spencer acknowledged that the critical response to Redfall fell well short of internal expectations and “wasn’t what we wanted” as well as volunteered to take accountability for the game’s poor reception. “I also know that these games are $70 (roughly Rs. 5,720) and I’m going to take full responsibility of launching a game that should be awesome,” he added.
Spencer also defended Redfall developers Arcane Austin over criticism that their latest game was perhaps an ill-advised move from their regular slate of titles. Arkane is best known for critically acclaimed single-player immersive sims such as denied And Hunt, while Redfall is a co-operative looter shooter. “Obviously quality and execution are things we can do, but one thing I wouldn’t do is go against the creative aspirations of our teams,” he said, adding that the studio had a proven track record, but acknowledging that They failed to hit Redfall on “their own inner target”.
Spencer also considered a move to block Microsoft’s takeover of British antitrust regulator the Competition and Markets Authority (CMA). activism blizzard And it maintained that the firm intends to appeal the ruling that could prevent Xbox from bringing the company’s lucrative portfolio, which includes the selling Juggernaut Duty franchise under its umbrella.
Later in the interview, the Xbox chief took on the so-called “console wars,” detailing Xbox’s position in the gaming space relative to Sony. Play Station And nintendo, Spencer acknowledged that Xbox’s last-gen console, Xbox onefailed to capture a significant generation of gamers, most of whom were now tied to their game libraries built over the span of a single console generation and thus were difficult to sway towards buying the Xbox Series X or Series S. Spencer Spencer stressed that the Xbox does not intend to “out-console” Sony or Nintendo and instead use its unique services such as game passCloud and PC gaming.
Redfall released on PC and Xbox Series S/X on May 2 and faced criticism for its many technical and performance issues, while also criticism for its creative and design decisions, which led to a flood of sub-par reviews. The cause wasn’t helped by the fact that the game launched on Xbox consoles with a 30fps cap. Spencer confirms Xbox owns Arcane-Parent bethesdawill work on improving the game and is committed to delivering 60fps patches on consoles on a priority basis.